TALES' END
written & designed by colin cummings
An adventure about reflecting at the end of a journey.
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The sun sets on an adventure and there is a moment to pause and reflect on everything that came before.
A group sits around a campfire before they have to say goodbye to one of their friends.
A lone hero rests in the shadow of the construct that could lead to their own demise.
A group sits around a campfire before they have to say goodbye to one of their friends.
A lone hero rests in the shadow of the construct that could lead to their own demise.
Tales’ End is an improvisational game about a group (or individual) remembering the journey that brought them here and reflecting on how they and the world around them have changed. Designed to open up a dialogue with prompts, the game guides players to experience an entire adventure through vignettes on the eve of the end of their travels.
The game is genre-agnostic, GM-less, and can also be experienced as a solo journaling exercise. It is intended to provide a streamlined experience for beginners, or a unique experience for established groups. The direction of the story is up to the players, with a system of prompts to provide guidance and tools to keep moving forward.
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![](https://cdn.myportfolio.com/e6c4e59c-e025-4320-b411-4d5e32d36398/66d8151d-ab24-42a9-b244-5a01486237f5_rw_3840.jpg?h=e72977fdf3b93bb1277f37b674310546)
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![](https://cdn.myportfolio.com/e6c4e59c-e025-4320-b411-4d5e32d36398/beaec86e-08ff-424e-8e72-414a7fd2aacd_rw_3840.jpg?h=02dc01a179879042c18451841a2c0164)